Case study · Desktop app · October 2026

From a design document to a product on sale, in two days.

SnapShelf is a paid Windows and Linux app for people who sell online. One person directed several AI tools to build it. This is what was built, how long it took, and what each of us got wrong.

The SnapShelf window: product photos on the left, selling platforms ticked in the middle, and a live preview of each platform's version on the right.
The finished app. See the product page.

What it does

Drop in a folder of product photos, tick the platforms you sell on (Etsy, eBay, Shopify, Instagram, Gumroad), see a live preview of each platform's version, and export one correctly sized, renamed set per platform. Originals are never changed. It has a free version, a $4.99 license, and its own license server.

The numbers

First code to on sale2 days (8 and 9 October 2026)
AI coding time, measuredabout 4 hours 40 minutes up to the evening it went on sale
My time: reading, deciding, setting up accountsabout 7 hours counted over the two days; roughly 11 including time in other tools and accounts that the clock does not see
Automatic testsmore than 400, run on Windows and two versions of Linux at every change. See what a selection of them check.
Milestones14 built, each with an exit test; 1 optional one skipped
Export speed84 files from 12 large photos in 2.8 seconds on a six-core PC
Start-upwindow shown in about a second
InstallersWindows 27 MB, Linux 71 MB; each installed and run on a second, fresh machine before release
Sales so farnone yet; it went on sale on 9 October

The design and research before the first line of code were done by another AI tool and were not timed. Whether anyone wants the product is not yet known, and nothing here claims otherwise.

Who did what

What went wrong, and what caught it

This is the part I would want to read as a client. Every item was written down when it happened.

What I would do the same

What I would do differently